Nintendo of America
I worked for the company V-Design which was a partner in founding the seminal magazine Nintendo Power. V-Design worked for Nintendo almost exclusively, producing pages for Nintendo Power every month and designing special projects like Nintendo Power Official Strategy Guides.
The work was unique in that they hired graphic designers who loved video games so the designers would play and become expert in a game every month and design strategies for how to complete it. This could include drawing vector maps of all levels, creating infographics and taking screenshots showing technique.
We would also produce occasional game manuals, advertisements or interactive work. To this day this left me with a strong bias for condensing complicated, obtuse matter into simple to understand infographics.
Some of the many games I played multiple times included: Advance Wars, The Legend of Zelda: Majora's Mask, Metal Gear Solid: The Twin Snakes, Eternal Darkness, Conker's Bad Fur Day, Resident Evil 5 and many, many more. I eventually was promoted to overseeing strategy guide production.
While I loved the work at V-Design (it was easily one of the most unique jobs I've ever had), I was very interested in pursuing more Interaction Design skills and self-taught myself HTML, CSS, Flash and semantic web-design, picking up freelance clients and personal projects to hone my skills.